Somerset West, Western Cape, South Africa

UX/UI

Research first. The pretty part comes last, on purpose.

Wireframes, prototypes and pixel-perfect screens in Figma, tested with the people who will actually use the thing. Over twenty years in design, the last ten of them in UX/UI, behind a university-accredited diploma and Google’s certification.

Wireframe to built.
A problem well stated is a problem half solved.
Charles Kettering

All Three, Or None Of It Works

Three Kinds of Design

Most people mean the middle one when they say design. A product needs all three, and the first one decides whether the other two matter.

Functional design

What is the product built to do? What problems does it solve?

Aesthetic design

How does it look? How visually appealing is it? What is its personality?

Experience design

What does it feel like to use? What does it feel like to move through it? How easy is it to navigate?

Design Thinking Process

How the Work Actually Runs

Three phases, and the activities inside each one. This is the process, not a diagram of one.

1

Research Research → Define

A comprehensive briefing first: the concept, the CI guides, the scope. Then user tests, on the people involved or on competitors' products, to gather real data rather than opinions. The results become an affinity diagram, and the patterns in it become personas and problem statements.

  • User interviews
  • Empathise
  • Surveys
  • Affinity diagram
  • Competitive audit
  • Site audits
  • User journey map
  • Persona creation
  • Problem statements
  • Moodboards
2

Design Design → Prototype → Validate, and round again

Rough wireframes, sitemaps and user flows, tested with users. The wireframes are deliberately not pretty: at this stage we want clarity, not design suggestions. Then prototypes, which is the point where clients and stakeholders finally see the thing move.

  • Wireframes
  • User flow design
  • Site map design
  • Usability testing
  • Iterations
  • Hi-fidelity design
  • Prototyping
3

Build Build → Test

After the testing, the iterations, the redesigns and the testing again, it goes to the developers. Every file they need, plus the detail on colours, styles, fonts and annotations: they should never have to interpret a picture. Then more testing and user feedback, to refine it before it reaches the public.

  • Developer handover
  • All necessary files
  • Colours, styles and fonts specified
  • Annotations
  • Component library
  • User feedback rounds

Already Under Way?

We Take Things Over

Not every job starts on a blank page. Most of the interesting ones do not.

Nobody uses the feature you paid for

It shipped and the numbers never moved. We watch real people use it and find out why.

Your staff need a week of training

That is not a training problem, it is a design problem. We fix the interface instead.

Every screen looks different

Six developers, six ideas of what a button is. We build the design system that ends that.

You have the idea, not the shape

We take a vague brief and turn it into something you can click, test and cost.

Any of that sound familiar? Tell us what you are stuck with →

Tools of Choice

What It Is Made In

If the only tool you have is a hammer, you tend to see every problem as a nail. These are the daily ones, and nothing here locks you in.

FigmaWhere the design lives. One file your whole team can open and comment on.
Adobe XDPrototyping and handover on projects already standardised on it.
InVisionClickable prototypes for stakeholders who need to feel it before they sign it.
MiroAffinity diagrams, journey maps and the messy thinking before the neat screens.
IllustratorVector work, icon sets and anything that has to scale.
Professional Diploma in UX DesignUX Design Institute · August 2022University-accredited through Glasgow Caledonian University and rated on the Scottish and European qualifications frameworks. Covers user research, analysis frameworks, desktop and mobile workflows such as registration, onboarding and payment, high-fidelity prototyping, and annotated specifications for developer handover.
Google UX Design Professional CertificateGoogle via Coursera · August 2021Seven courses with hands-on, practice-based assessment: empathising with users, defining pain points, wireframes and prototypes, and testing designs to get feedback.
★★★★★
“You made it easy, you really understood what I wanted and made it look better than I could have ever imagined.”
Julien Drapeau French Wedding Cakes
★★★★★
“I came to you with a vague idea of what I wanted, but you turned it into a reality!”
Joan Morrin Elmira Jacobs

Product Work

Apps, platforms and interfaces designed end to end.

Case Studies 21

Marginator - UX and UI design case study by DezignZAWeatherly - UX and UI design case study by DezignZAMagic Beans - UX and UI design case study by DezignZAReservant - UX and UI design case study by DezignZAVitality mobile app - UX and UI design case study by DezignZAParadise Coffee - UX and UI design case study by DezignZAGreenbank - UX and UI design case study by DezignZAThuso - UX and UI design case study by DezignZAUberflieger - UX and UI design case study by DezignZAMy Christian Heart - UX and UI design case study by DezignZAZestLife - UX and UI design case study by DezignZATPP - UX and UI design case study by DezignZAStarwars Case Study - UX and UI design case study by DezignZAParkonomy - UX and UI design case study by DezignZAR&H Private Fund Services - UX and UI design case study by DezignZABlack Peak - UX and UI design case study by DezignZAProduce Linc - UX and UI design case study by DezignZAPin•••Pin - UX and UI design case study by DezignZALilrose - UX and UI design case study by DezignZAHabit Tracker: Hour Jar - UX and UI design case study by DezignZACrown Dodger - UX and UI design case study by DezignZA

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